merkury
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merkury's Interests
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General |
[EN] Systems Architecture, Compilers, Indie Game Dev, 8086 Assembly, Linux Ricing, Gunpla. |
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Music |
Breakcore, Atmospheric Jungle, Digital Hardcore, Game OSTs (Guilty Gear, BlazBlue, Melty Blood). |
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Movies |
Cyberpunk, Psychological Sci-Fi, Experimental Animation // Ciencia ficción psicológica y animación experimental. |
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Television |
Serial Experiments Lain, Mobile Suit Gundam (The Witch From Mercury, Wing, Zeta), Monogatari Series. |
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Books |
Indie Roguelikes, 2D Fighters, Tactical Mecha, Action Hack & Slash. |
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Heroes |
[STACK]: C++ / C / C# / Python / Lua / Java / SQL / x86 ASM / LÖVE2D / Godot / Git.
• Smash Bros. Ultimate (Pac-Man, Mii Brawler, Kazuya) • BlazBlue Centralfiction (Kokonoe Mercury) • Melty Blood: Type Lumina (Hisui) • Geometry Dash (Extreme Demons // 60Hz CBS) |
merkury's Latest Blog Entries [View Blog]
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merkury's Blurbs
About me:
[EN] Systems Engineering student, indie game director & programmer at Vesper & Dawn Games. Building low-level software, custom compilers, and atmospheric 2D games.
[ES] Estudiante de Ing. en Sistemas, director y programador indie en Vesper & Dawn Games. Construyendo software de bajo nivel, compiladores propios y videojuegos 2D.
BUILD: 5th Sem. SysEng
ESTADO: Compilando sin frameworks.
[████████░░] 82% SYNC
TARGET: 7-Game Anthology
LOC:AMNESIAC
"La memoria no se borra, se sobrescribe."
> DIRECTORY: /home/merkury/projects/ (click to decrypt / clic para desplegar)
[+] 01_JUST_ONE_MORE_POST.lua — Sloth Inferno (In Dev)
[ES] Roguelike deckbuilder 2D desarrollado junto a Vesper & Dawn Games. Incluye mecánicas de feed algorítmico, carcasas personalizables y estética low-poly.
LuaLÖVE2DGame Design
[+] 02_CUSTOM_COMPILER.cpp — From-Scratch Language
[ES] Lenguaje de programación propio, lexer, parser y compilador diseñados desde cero en C++ sin librerías ni frameworks externos.
C++CompilersLow-Level
[+] 03_NIGHTMARE_PARADE.txt — Worldbuilding & Lore
[ES] Universo narrativo original de fantasía oscura de 36 arcos y antología de 7 juegos "Just One More..." que culmina en Amnesiac.
Narrative DesignWorldbuilding
Who I'd like to meet:
[EN] Fellow indie devs, low-level programmers, pixel artists, and fighting game players.
[ES] Desarrolladores indie, programadores de bajo nivel, artistas pixel art y jugadores de fighting games.
// EXTERNAL_NODES:
> GitHub: github.com/merkuryvyd
> Studio: Vesper & Dawn Games
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